Abstract
This study investigates descriptively the use of game-based applications in learning and teaching environments. Each empirical finding was categorized according to paper title, year of publication, number of citations in the Web of Science (WoS) database in SCI, SSCI and AHCI, learning theory, learning principle, game genre, game design elements, learning outcomes and research skills samples, and learning domains. A total of 190 original gamerelated research articles were selected as sources in six peer-reviewed journals with a 12-year period from 2005 to 2017. The research found that game studies, as well as the cognitive understanding and application-level knowledge of the field are more effective in learning and in student achievements in terms of retention. This study investigates descriptively the use of game-based applications in learning and teaching environments. Each empirical finding was categorized according to paper title, year of publication, number of citations in the Web of Science (WoS) database in SCI, SSCI and AHCI, learning theory, learning principle, game genre, game design elements, learning outcomes and research skills samples, and learning domains. A total of 190 original gamerelated research articles were selected as sources in six peer-reviewed journals with a 12-year period from 2005 to 2017. The research found that game studies, as well as the cognitive understanding and application-level knowledge of the field are more effective in learning and in student achievements in terms of retention. Este estudo pesquisa descritivamente sobre o uso de aplicações baseadas em jogos em entornos de aprendizagem e ensino. Cada resultado empírico foi categorizado segundo o título do artigo, ano de publicação, número de citas na base de dados Web of Science (WoS) em SCI, SSCI e AHCI, teoria da aprendizagem, princípio de aprendizagem, gênero do jogo, elementos de design do jogo, amostras de resultados de aprendizagem e destrezas de pesquisa, assim como também de acordo com os domínios de aprendizagem. Se selecionaram um total de 190 artigos de pesquisa originais relacionados com jogos como fontes em seis revistas arbitradas com um período de 12 anos, de 2005 a 2017. A pesquisa revelou que os estudos de jogos, assim como também a compreensão cognitiva do campo e seu conhecimento a nível de aplicação foram mais efetivos para a aprendizagem e conquistas dos estudantes em termos de retenção.
Cite
CITATION STYLE
Bakan, U., & Bakan, U. (2018). Estudios sobre aprendizaje basado en juegos en revistas educativas: una revisión sistemática de tendencias recientes. Actualidades Pedagógicas, (72), 119–145. https://doi.org/10.19052/ap.5245
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