The Rise of Li' Ttledot: A study of citizenship education through game-based learning

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Abstract

This paper reports data obtained from the use of a bespoke video game - The Rise of Li' Ttledot - in promoting a sense of participatory citizenship among young learners. The game was developed through funding awarded by the Ministry of Education in Singapore, and was piloted in a primary school. Citizenship education illustrates well the truism that the learning of values is better caught than taught. The game was situated within a wider curricular program which included the use of question cards in a post-gameplay dialogic session between teacher and students. The structure and scaffolds thusly afforded helped the pupils in the primary school to abstract from their experiences within the game, to relevant school-based examples.

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Lim, K. Y. T., & Ong, M. Y. C. (2012). The Rise of Li’ Ttledot: A study of citizenship education through game-based learning. Australasian Journal of Educational Technology, 28(8), 1420–1432. https://doi.org/10.14742/ajet.779

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