Abstract
Adaptation in games and serious games is an important feature that allows to individualize the game experience. It can also manage the players-learners' frustration while increasing their motivation. This article presents the state of the art of works dealing with adaptation in games and serious games. These works are then described according to an evaluation framework that determines the scope, parameters, model of adaptation and whenever the game is single or multiplayer. The analysis of the state of the art shows that building adaptive multiplayer serious games raises many challenges such as managing multiple views without breaking the game design logics. This leads us to consider development of adaptive multiplayer serious games as an important challenge to be addressed. © 2011 Lavoisier, Paris.
Author supplied keywords
Cite
CITATION STYLE
Hocine, N., Gouaïch, A., Di Loreto, I., & Abrouk, L. (2011). Techniques d’adaptation dans les jeux ludiques et sérieux: État de l’art. Revue d’Intelligence Artificielle, 25(2), 253–280. https://doi.org/10.3166/ria.25.253-280
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.