GamiTRIZation – gamification for TRIZ education

4Citations
Citations of this article
40Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

TRIZ provides tools and methods to meet complex challenges. Since most TRIZ-capabilities are based not only on theory but also on practical application, today’s challenge is to make people not just learn about the TRIZ-method, but to learn actual skills and to get something done with them in a given time frame. Learning TRIZ needs interactive settings to quickly transfer knowledge and methods into action. TRIZ-experts usually can rely on a long-term practice. Games and cases allow to teach and multiply this experience by activating learners and emphasizing individual capabilities – even by adding a fun factor. That is why gamification actually is a recognized learning and teaching approach. The authors have compiled, reviewed and analyzed a number of games and cases that offer playful learning and teaching of a variety of different TRlZ tools. The article gives an overview about the used settings and types of games and cases.

Cite

CITATION STYLE

APA

Hentschel, C., Thurnes, C. M., & Zeihsel, F. (2018). GamiTRIZation – gamification for TRIZ education. In IFIP Advances in Information and Communication Technology (Vol. 541, pp. 29–39). Springer New York LLC. https://doi.org/10.1007/978-3-030-02456-7_3

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free