An objects-first strategy for teaching introductory computer science courses is receiving increased attention from CS educators. In this paper, we discuss the challenge of the objects-first strategy and present a new approach that attempts to meet this challenge. The new approach is centered on the visualization of objects and their behaviors using a 3D animation environment. Statistical data as well as informal observations are summarized to show evidence of student performance as a result of this approach. A comparison is made of the pedagogical aspects of this new approach with that of other relevant work.
CITATION STYLE
Cooper, S., Dann, W., & Pausch, R. (2003). Teaching objects-first in introductory computer science. In SIGCSE Bulletin (Association for Computing Machinery, Special Interest Group on Computer Science Education) (pp. 191–195). Association for Computing Machinery (ACM). https://doi.org/10.1145/792548.611966
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