Abstract
… activity might require each student to have one mobile device. Or, a Virtual reality-based learning … In this study, each pair of students could share a mobile device to scan QR code for …
Cite
CITATION STYLE
APA
Wang, S., Wu, C., & Hou, H. (2019). Integrating Broad Game Elements, Collaborative Discussion, and Mobile Technology to a Gamification Instructional Activity - A Case of High School Chemical Course. International Journal of Learning Technologies and Learning Environments, 2(2), 11–20. https://doi.org/10.52731/ijltle.v2.i2.478
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