Cyberdream VR: Visualizing rave music and vaporwave in virtual reality

10Citations
Citations of this article
14Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Cyberdream VR is a short artistic virtual reality (VR) experience, which is based on the concept of visualizing the imaginative worlds suggested by rave music and vaporwave as symbolic, spatial, virtual environments. The piece is conceptualized as a virtual hallucination through the broken techno-utopias of cyberspace. Aesthetically, the work adapts the forms of 1990s VJ performance, demoscene animations, and the visual language of rave fliers from this era, constructing these forms as virtual spaces that the user can enter into through VR. Drawing upon the Internet-borne music subculture vaporwave, the piece also deconstructs the visual language of 1990s technoutopian computer culture. By transporting the user into the imaginative worlds suggested by rave music and vaporwave, Cyberdream VR more broadly indicates a possible approach to visualizing music that prioritizes symbolic representation. In the future, this approach could be applied for other types of music and yield new transformative approaches to music visualization that may eventually be automated.

Cite

CITATION STYLE

APA

Weinel, J. (2019). Cyberdream VR: Visualizing rave music and vaporwave in virtual reality. In ACM International Conference Proceeding Series (pp. 277–281). Association for Computing Machinery. https://doi.org/10.1145/3356590.3356637

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free