Pengembangan Perangkat Bimbingan melalui Bermain Peran (Role Playing) dan Terapi Bioskop Sains (Sciencecinematherapy) untuk Meningkatkan Empati Siswa SD

  • Rochmawati F
  • Suryanti S
  • Sudibyo E
N/ACitations
Citations of this article
63Readers
Mendeley users who have this article in their library.

Abstract

[Development of Guidance Devices Through Role Playing and Science Cinema Therapy to Increase Empathy for Elementary School Students]. Empathy is an important part of children's moral development that can be formed from an early age. The ability of students to take perspective or point of view towards others is one indicator of whether the student has empathy or not. Role Playing and Sciencecinematherapy are methods used by researchers to increase the empathy of elementary school students. This study aims to develop and obtain valid, practical, and effective guidance tools. The guidance tools developed were in the form of a guidance implementation plan (RPB), Student Reflection Sheets, and Empathy Ability Tests. The guidance tool development model used in this research was Research and Development (R&D) developed by Borg & Gall which includes ten stages, namely potential and problems, data collection, product design, design validation, design revision, product trial, product revision, trial usage, design revision, dissemination and implementation. However, the research used six stages and no dissemination was carried out so that the result was a final prototype of the guidance tool that was ready to be implemented. The results showed that the guidance tools developed had high validity, practicality, and effectiveness values. This can be seen from the opinion of the validator, the teacher's response, the student's response, and the results of the field test. Based on the results of field trials, guidance using role playing and science cinematherapy can improve students' empathy skills better. From these results, it is suggested that the aspect of empathy ability is integrated in each subject as a charge of students' potential competencies as habituation.

Cite

CITATION STYLE

APA

Rochmawati, F., Suryanti, S., & Sudibyo, E. (2021). Pengembangan Perangkat Bimbingan melalui Bermain Peran (Role Playing) dan Terapi Bioskop Sains (Sciencecinematherapy) untuk Meningkatkan Empati Siswa SD. PENDIPA Journal of Science Education, 6(1), 201–208. https://doi.org/10.33369/pendipa.6.1.201-208

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free