A Unity3D Engine-Based Virtual Reality Game for Improving Cervical Mobility Using Gyroscope Controls

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Abstract

This paper introduces a virtual reality game based on the Unity3D engine, designed to enhance cervical mobility through gyroscope control in conjunction with the low-cost VR display device, Google Cardboard. The game requires players to use head movements to control in-game objects, reaching specific locations to complete levels. The paper provides a detailed account of the game's development process, including the implementation of gyroscope control and game logic using the C# programming language. This interactive approach allows users to simultaneously enjoy entertainment while exercising their neck, thus improving cervical health. Through this research, the aim is to showcase the innovative applications of virtual reality technology in related industries and demonstrate how gamification elements can be integrated with the field of health to provide users with a more engaging and effective experience.

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APA

Song, S., Wang, Y., Wang, S., Wang, C., & Yao, Y. (2024). A Unity3D Engine-Based Virtual Reality Game for Improving Cervical Mobility Using Gyroscope Controls. In Frontiers in Artificial Intelligence and Applications (Vol. 385, pp. 257–265). IOS Press BV. https://doi.org/10.3233/FAIA240160

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