Analisis Visual Pada Sampul Buku Cerita Anak Tentang Permainan Tradisional

  • Imtiyaz R
  • Inriana S
  • Regina T
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Abstract

Abstrak Masalah umum yang dijumpai zaman sekarang lebih didominasi oleh permainan hasil industrialisasi, seperti video game, game online, maupun game yang menggunakan teknologi digital, dibandingkan permainan tradisional. Pada penelitian ini menggunakan metode analisis semiotika dengan model semiotika Roland Barthes. Hasil dari penelitian ini, menunjukan bahwa sampul buku cerita anak permainan tradisional memiliki tanda verbal, tanda visual, dengan penyajian desain komunikasi visual. Berdasarkan hasil analisis ditemukan tanda verbal, tanda visual, makna konotasi dan makna denotasi. Kata Kunci: Buku cerita anak, desain komunikasi visual, sampul buku. Abstract Common problems encountered today are dominated by industrialized games, such as video games, online games, and games that use digital technology, compared to traditional games. This research uses semiotic analysis method with Roland Barthes semiotic model. The results of this study indicate that the cover of a traditional game children's story book has verbal signs, visual signs, with the presentation of visual communication designs. Based on the results of the analysis found verbal signs, visual signs, connotative meanings and denotative meanings.

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APA

Imtiyaz, R., Inriana, S., & Regina, T. (2023). Analisis Visual Pada Sampul Buku Cerita Anak Tentang Permainan Tradisional. Visual Heritage: Jurnal Kreasi Seni Dan Budaya, 5(3), 331–338. https://doi.org/10.30998/vh.v5i3.6246

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