PENGEMBANGAN BAHAN AJAR DIGITAL BERBASIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PADA PEMBELAJARAN MATEMATIKA (Bahan Ajar Digital Interaktif pada Materi Pertidaksamaan Nilai Mutlak Linear Satu Variabel)

  • Indariani A
  • Amami Pramuditya S
  • Firmasari S
N/ACitations
Citations of this article
258Readers
Mendeley users who have this article in their library.

Abstract

ABTRACT This research motivated by the low of students' mathematical problem-solving ability and the utilization of learning media based on technology that was not maximum. Preparation of learning materials in the form of the interactive digital module was one of the ways can overcome that problem. The method that used in this research was RnD with the design model ADDIE that was analysis, development of implementation design and evaluation with the restrictions of not doing the implementation stage. The instrument of collecting data in this research was the form of validation and the form of practicalities of the user senior high school students that has to get the material of linear inequality absolute value. The data that was taken though with statistics descriptive way. The validation result of the digital module gets ratings in the amount of 83,33% from media expert and 85,57% from a material expert. This interactive digital module was decent to use and very practical with the average percentage for students' high cognitive ability 88,77%, medium 89,49%, and low 82,97%. Whereas the other user that was mathematics teacher give the percentage 84,78% so, according to them this digital module was very practical. ABSTRAK Penelitian ini dilatarbelakangi oleh rendahnya kemampuan pemecahan masalah matematis siswa dan pemanfaatan media pembelajaran berbasis teknologi yang belum maksimal. Salah satu cara yang dapat mengatasi masalah tersebut adalah dengan cara membuat bahan ajar berupa modul digital interaktif. Metode penelitian yang digunakan adalah RnD dengan model desain ADDIE yaitu analisis, desain, pengembangan, implementasi dan evaluasi dengan pembatasan tidak melakukan tahap implementasi. Instrumen pengumpulan data dalam penelitian ini adalah lembar validasi serta lembar praktikalitas pengguna siswa sekolah menengah atas yang telah mendapatkan materi pertidaksamaan nilai mutlak sebelumnya. Data yang telah diambil, diolah dengan cara statistika deksriptif. Hasil validasi modul digital mendapatkan dengan penilaian sebesar 83,33% dari ahli media dan 85,57% dari ahli materi. Hasil praktikalitas memperoleh rata-rata presentase untuk siswa berkemampuan kognitif tinggi 88,77%, sedang 89,49% dan rendah 82,97%. Sedangkan guru matematika memberikan presentase sebesar 84,78%. Kata kunci: Bahan Ajar Interaktif, Modul, Pemecahan Masalah Matematis

Cite

CITATION STYLE

APA

Indariani, A., Amami Pramuditya, S., & Firmasari, S. (2018). PENGEMBANGAN BAHAN AJAR DIGITAL BERBASIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIS PADA PEMBELAJARAN MATEMATIKA (Bahan Ajar Digital Interaktif pada Materi Pertidaksamaan Nilai Mutlak Linear Satu Variabel). Eduma : Mathematics Education Learning and Teaching, 7(2). https://doi.org/10.24235/eduma.v7i2.3670

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free