Gamification and game-design elements in native digital magazines: The case of MARCA Plus

3Citations
Citations of this article
58Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

It is more and more common for media outlets to draw upon elements that are traditionally found in games so as to enhance the interactivity of their product, foment the intake of their informational content, highlight their advertisements or attract a younger audience. This essay aims to present the elements and dynamics of games that are used by the digital magazine MARCA Plus, a multisport publication that stands out for its design and the adoption of novel audiovisual narratives. The results demonstrate the presence of these gaming elements in all of the platforms in which the magazine is offered with a reduced number of games per issue and all of the games being related to the informational content. The most common game is the sport test, and the average number of readers/users who plays exceeds 200.000, 60% of which complete the game. The average playing time of more than one minute, although they do not tend to generate subsequent conversation on social media.

Cite

CITATION STYLE

APA

González-Díez, L., Labarga-Adán, I., & Pérez-Cuadrado, P. (2019). Gamification and game-design elements in native digital magazines: The case of MARCA Plus. Revista de Comunicacion, 18(1), 52–72. https://doi.org/10.26441/RC18.1-2019-A3

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free