In this paper, we present an algorithm for the analysis of poses while playing table-tennis using action recognition. We use Kinect as the 3D sensor and 3D skeleton data provided by Kinect for further processing. We adopt a spherical coordinate system and feature selected using k-means clustering. We automatically detect the starting and ending frame and discriminate the action of tabletennis into two groups of forehand and backhand swing. Each swing is modeled using HMM(Hidden Markov Model) and we used a dataset composed of 200 sequences from two players. We can discriminate two types of table tennis swing in real-time. Also, it can provide analysis according to similarities found in good poses.
CITATION STYLE
Heo, G., & Ha, J. E. (2014). Analysis of table tennis swing using action recognition. Journal of Institute of Control, Robotics and Systems, 21(1), 40–45. https://doi.org/10.5302/J.ICROS.2015.14.0078
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