Abstract
… previous successful experiences using gamification [6]. In this communication, we present the results of an innovation project based on applying gamification strategies to integrate SDG …
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CITATION STYLE
APA
Guillén-Guillamón, I., Moreno-Ramón, H., Cabedo-Fabrés, M., Ferrando-Bataller, M., Calvet-Sanz, S., Ibáñez-Asensio, S., & Jiménez-Belenguer, A. (2020). SUSTAINABLE DEVELOPMENT GOALS AND GENERAL SKILLS INTEGRATED THROUGH GAMIFICATION IN HIGHER EDUCATION: A CASE STUDY. In EDULEARN20 Proceedings (Vol. 1, pp. 7853–7859). IATED. https://doi.org/10.21125/edulearn.2020.1979
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