Abstract
This study is an endeavor to depict undergraduate students’ perception of a digital game-based learning (DGBL) platform called Kahoot! integrated into the undergraduate students’ learning. To this end, a sequential explanatory study was employed. Undergraduate students from a private university in Indonesia (N=21) agreed to participate in this study. A web-based five-point Likert scale questionnaire was developed to examine their perceptions of this platform. A focus-group interview was also conducted to detect their in-depth feelings. The results indicated that they positively appreciated the integration of this tool into classroom instructions. Implications, conclusion and limitations were then discussed.
Cite
CITATION STYLE
Mahbub, Moh. A. (2022). An Investigation into Undergraduate Students’ Perception of Kahoot Mediated E-Assessment. JEELS (Journal of English Education and Linguistics Studies), 7(2), 269–296. https://doi.org/10.30762/jeels.v7i2.215
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