Evaluation of a social gaming programme for young adults with Autism Spectrum Disorder

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Abstract

Background: Computer and video console gaming has been discussed as having great potential in engaging people with Autism Spectrum Disorder (ASD) and providing a relatively safe platform for social contact. There is a paucity of research in this domain. Aim: This paper reports on the evaluation of a site based social gaming programme for young adults with ASD. Methods: Semi structured interviews were conducted with six participants and eight parents of seven separate participants approximately 12 months from the commencement of the group. Findings: It was identified that the shared interest in gaming provided a motivating platform on which to base social interaction. Participants identified the benefits of the group as getting them out of the house and being a site where they have had meaningful social contact based on something about which they are confident. Parents identified that they had observed similar benefits. They discussed a wish for closer contact with the service provider and an individualized plan for their family member including a plan for transition to other leisure activity work or study. Discussion: It became clear that a group and process structure needs to be consciously developed and made explicit to participants and their family/carers to allow realisation of the group aims.

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APA

Cashin, A., Smith, J., McQueen, R., & Stein, T. (2020). Evaluation of a social gaming programme for young adults with Autism Spectrum Disorder. Collegian, 27(2), 174–178. https://doi.org/10.1016/j.colegn.2019.06.001

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