Abstract
In the two-population game model, we assume the players have certain imitative learning abilities. To simulate the learning process of the game players, we propose a new swarm intelligence algorithm by combining the particle swarm optimization algorithm, where each player can be considered a particle. We conduct simulations for three typical games: the prisoner’s dilemma game (with only one pure-strategy Nash equilibrium), the coin-flip game (with only one fully-mixed Nash equilibrium), and the coordination game (with two pure-strategy Nash equilibria and one fully-mixed Nash equilibrium). The results show that when the game has a pure strategy Nash equilibrium, the algorithm converges to that equilibrium. However, if the game does not have a pure strategy Nash equilibrium, it exhibits periodic convergence to the only mixed-strategy Nash equilibrium. Furthermore, the magnitude of the periodical convergence is inversely proportional to the introspection rate. After conducting experiments, our algorithm outperforms the Meta Equilibrium Q-learning algorithm in realizing mixed-strategy Nash equilibrium.
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CITATION STYLE
Xing, Z., Yang, Y., & Hu, Z. (2023). Nash equilibrium realization of population games based on social learning processes. Mathematical Biosciences and Engineering, 20(9), 17116–17137. https://doi.org/10.3934/mbe.2023763
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