EDUTAINMENT: A FUSION OF EDUCATION AND ENTERTAINMENT

  • SHUKLA L
  • PATHAK R
  • R.S. SHUKLA
  • et al.
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Abstract

The integration of edutainment—educational entertainment—into schools and colleges represents a transformative shift in modern education. By blending educational content with entertainment through multimedia, games, virtual reality (VR), and augmented reality (AR), edutainment redefines traditional classroom experiences, fostering a more interactive, engaging, and effective learning environment. However, the adoption of edutainment presents unique challenges, including the need for robust digital infrastructure, professional development for educators, data privacy concerns, and managing screen time. To effectively implement edutainment and address these challenges, educational institutions must develop comprehensive strategies that support both educators and students. One of the most critical steps for schools and colleges is to invest in digital infrastructure, ensuring reliable internet access, sufficient hardware, and dedicated learning spaces equipped with the necessary technology. These resources are foundational to delivering seamless, interactive experiences that edutainment platforms promise. Coupled with this is the need for continuous professional development for educators, who require training on how to effectively incorporate and balance digital tools with traditional teaching methods. Regular workshops, peer mentorship programs, and collaborative learning among faculty can equip teachers with the skills to optimize edutainment for diverse learning needs.

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APA

SHUKLA, L., PATHAK, R., R.S. SHUKLA, & SINGH, K. (2025). EDUTAINMENT: A FUSION OF EDUCATION AND ENTERTAINMENT. International Journal of Social Sciences and Management Review, 08(01), 149–166. https://doi.org/10.37602/ijssmr.2025.8110

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