Abstract
This work presents a model of the occupational therapy technique of graded cueing for teaching and practicing desirable health and social behaviors adapted for use in socially assistive human-machine interaction. Graded cueing is represented as a probabilistic model of first prompt choice based on the perceived user ability level. The model is used to increase imitation proficiency of children with autism spectrum disorders through a "Copy Cat" imitation game. © Springer-Verlag Berlin Heidelberg 2013.
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CITATION STYLE
Greczek, J., Atrash, A., & Matarić, M. (2013). A Computational Model of Graded Cueing: Robots Encouraging Behavior Change. In Communications in Computer and Information Science (Vol. 374, pp. 582–586). Springer Verlag. https://doi.org/10.1007/978-3-642-39476-8_117
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