Design heuristics for authentic simulation-based learning games

15Citations
Citations of this article
88Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

Simulation games are games for learning based on a reference in the real world. We propose a model for authenticity in this context as a result of a compromise among learning, playing and realism. In the health game used to apply this model, students interact with characters in the game through phone messages, mail messages, SMS and video. Perceived authenticity is measured after the game in 196 phone interviews that yield quantitative and qualitative results. We show evidence of relationships between attributes of the game environment and perceived authenticity. This yields a list of parameters that can be adjusted to favour authenticity. We also study three situations of interaction and show when and why they are perceived as authentic, or not. These results lead to recommendations for the design of simulation games that can be perceived as authentic. © 2008-2011 IEEE.

Cite

CITATION STYLE

APA

Ney, M., Gonçalves, C., & Balacheff, N. (2014). Design heuristics for authentic simulation-based learning games. IEEE Transactions on Learning Technologies, 7(2), 132–141. https://doi.org/10.1109/TLT.2014.2316161

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free