Videogames and climate change: The co-creation of an experience between art and science through a Living Lab

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Abstract

Videogames have become a highly effective tool for the creation of contemporary cultural products and for the promotion of synergies between disciplines such as art, audiovisual and scientific dissemination. This article presents the outcomes from the Living Lab Planeta Debug, backed by an interdisciplinary team, with the purpose of innovating the research processes that address the challenge of climate change and global sustainability through video games and gamification. More precisely, the objective of this study is to measure the efficiency of innovative scientific and artistic co-creation models in the field of video games. This study is an opportunity to promote new narratives on climate change. In order to achieve this goal, a methodology has been implemented that includes participant observation techniques, questionnaires and focus groups. The research showcases that video games represent a tool of enormous potential to experiment with art, science and sustainability through the implementation of co-creation processes. It offers an exceptional opportunity to transmit knowledge related to global warming to citizens through new, interactive and playful dynamics, more efficiently due to their participatory nature.

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APA

Picó, M. J., Galán-Cubillo, E., & Sáez-Soro, E. (2021). Videogames and climate change: The co-creation of an experience between art and science through a Living Lab. Fonseca Journal of Communication, (23), 173–196. https://doi.org/10.14201/FJC202123173196

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