3DMesh-GAR: 3D Human Body Mesh-Based Method for Group Activity Recognition

4Citations
Citations of this article
15Readers
Mendeley users who have this article in their library.

Abstract

Group activity recognition is a prime research topic in video understanding and has many practical applications, such as crowd behavior monitoring, video surveillance, etc. To understand the multi-person/group action, the model should not only identify the individual person’s action in the context but also describe their collective activity. A lot of previous works adopt skeleton-based approaches with graph convolutional networks for group activity recognition. However, these approaches are subject to limitation in scalability, robustness, and interoperability. In this paper, we propose 3DMesh-GAR, a novel approach to 3D human body Mesh-based Group Activity Recognition, which relies on a body center heatmap, camera map, and mesh parameter map instead of the complex and noisy 3D skeleton of each person of the input frames. We adopt a 3D mesh creation method, which is conceptually simple, single-stage, and bounding box free, and is able to handle highly occluded and multi-person scenes without any additional computational cost. We implement 3DMesh-GAR on a standard group activity dataset: the Collective Activity Dataset, and achieve state-of-the-art performance for group activity recognition.

Cite

CITATION STYLE

APA

Saqlain, M., Kim, D., Cha, J., Lee, C., Lee, S., & Baek, S. (2022). 3DMesh-GAR: 3D Human Body Mesh-Based Method for Group Activity Recognition. Sensors, 22(4). https://doi.org/10.3390/s22041464

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free