Effective T-spline representation for VRML

  • Chen W
  • Li Y
  • Pan J
  • et al.
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Abstract

Less control points are needed to represent a shape in T-Splines compared to NURBS and subsequently less time is spent in modeling. While getting more and more accepted by commercial software, T-splines, however, are yet part of VRML/X3D. The T-spline VRML is proposed in this work. An effective data structure is designed for T-splines to support online visualization. Compared to the NURBS and the polygonal representations, the proposed T-spline data structure representation can significantly reduce the VRML file size which is a central concern in online applications. As such, complex objects modeled in T-spline form have better chances for real-time transfer from servers to clients. Similar to other VRML nodes, T-spline VRML node can support geometry, color and texture. Users can interact with T-spline more effectively for LOD and animation applications.

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APA

Chen, W., Li, Y., Pan, J., Zheng, J., & Cai, Y. (2012). Effective T-spline representation for VRML. International Journal of Virtual Reality, 11(1), 15–24. https://doi.org/10.20870/ijvr.2012.11.1.2833

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