Saringgong: An Alternative Media for Slow Learner Students in Learning Mathematics

  • Sovia A
  • Harisman Y
  • Rifandi R
N/ACitations
Citations of this article
21Readers
Mendeley users who have this article in their library.

Abstract

The purpose of this study is to describe the traditional Indonesian game (namely Saringgong) as a medium for slow learner students in learning mathematics. Saringgong is a game that utilizes gravels as a medium. This research is a descriptive study with a qualitative approach, the method that used is ethnography. Data were collected by using ethnographic principles, such as interviews, observations, documentation, and field notes. The results of this study illustrate that the traditional game Saringgong can be used as an alternative learning medium for Slow Learner students to practice numeracy skills, increase focus and motivation of students in learning mathematics.

Cite

CITATION STYLE

APA

Sovia, A., Harisman, Y., & Rifandi, R. (2022). Saringgong: An Alternative Media for Slow Learner Students in Learning Mathematics. Rangkiang Mathematics Journal, 1(1), 9–15. https://doi.org/10.24036/rmj.v1i1.6

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free