Lo cuqui va a la guerra: Estrategias de comunicación probélicas en videojuegos Japoneses

1Citations
Citations of this article
6Readers
Mendeley users who have this article in their library.

Abstract

The same as literature or films, video games can also express a positive view of the war. For example, they are part of the propaganda of armies, such as the US army, or terrorist groups, such as Hezbollah. Related to Japanese video games, they are interesting due to their unusual strategic communications within a country which promotes pacifist culture. This paper analyses which are these rhetorical strategies in two video games: Squishy Tank (2010), by Success, and Valkyria Chronicles (2008), by Sega. In order to achieve it, it will employ the Japanese aesthetic concepts of kawaii, cuteness, and moe, the identification and fetishism with a fictional character.

Cite

CITATION STYLE

APA

Galván Jerez, E. (2017). Lo cuqui va a la guerra: Estrategias de comunicación probélicas en videojuegos Japoneses. Revista de Filologia Romanica, 33(Special Issue 2), 67–77. https://doi.org/10.5209/RFRM.55859

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free