Abstract
In this paper, we first position the current dwell selection among gaze-based interactions and its advantages against head-gaze selection, which is the mainstream interface for HMDs. Next, we show how dwell selection and head-gaze selection are used in an actual interaction situation. By comparing these two selection methods, we describe the potential of dwell selection as an essential AR/VR interaction.
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CITATION STYLE
Isomoto, T., Yamanaka, S., & Shizuki, B. (2022). Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction. In Eye Tracking Research and Applications Symposium (ETRA). Association for Computing Machinery. https://doi.org/10.1145/3517031.3531628
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