Abstract
Purpose – The low learning achievement of class III students at SDN 1 Bulungcangkring is due to teacher-centered instruction and the use of conventional learning models lacking innovation. This study aims to examine the impact of the Role-Playing learning model, assisted by Rotar media, on student achievement. The Role-Playing method fosters engaging and enjoyable learning, encouraging student participation, while Rotar media enhances enthusiasm and motivation.Method – This study employed a one-group pretest-posttest pre-experimental design, with 33 grade III students as the sample. A paired t-test was used to analyze the differences between pretest and posttest scores, determining the effect of the treatment on learning achievement. Data were collected through observation and interviews.Findings – The study revealed that implementing the Role-Playing learning model assisted by Rotar media significantly improved student learning achievement across all aspects: cognitive (from 42.33 to 73.18), affective (from 42.88 to 76.82), and psychomotor (from 51.48 to 75.82). These results can serve as a reference for teachers in selecting effective methods to enhance student achievement and promote educational policies that prioritize student-centered learning innovations. Research Implications – This study provides a reference for teachers to implement effective, student-centered learning methods and may guide the development of educational policies. However, the limited sample size calls for further research across more diverse schools.
Cite
CITATION STYLE
Rahmawati, N. I., Bakhruddin, A., & Fakhriyah, F. (2024). Pengaruh Penggunaan Model pembelajaran Role Playing Berbantuan Media Rotar Terhadap Prestasi Belajar Siswa Sekolah Dasar. Nusantara: Jurnal Pendidikan Indonesia, 4(4), 1040–1052. https://doi.org/10.14421/njpi.2024.v4i4-11
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