Abstract
We sketch the process of creating a novel video game by blending two video games specified in the Video Game Description Language (VGDL), following the COINVENT computational model of conceptual blending. We highlight the choices that need to be made in this process, and discuss the prospects for a computational game designer based on blending.
Cite
CITATION STYLE
APA
Gow, J., & Corneli, J. (2015). Towards Generating Novel Games Using Conceptual Blending. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(3), 15–21. https://doi.org/10.1609/aiide.v11i3.12824
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