Abstract
Virtual worlds became an appealing and fascinating component of today's internet. In particular, the number of educational providers that see a potential for E-Learning in such new platforms increases. Unfortunately, most of the environments and processes implemented up to now do not exceed a virtual modelling of real-world scenarios. In particular, this paper shows that Second Life can be more than just another learning platform. A flexible and bidirectional link between the reality and the virtual world enables synchronous and seamless interaction between users and devices across both worlds. The primary advantages of this interconnection are a spatial extension of face-to-face and online learning scenarios and a closer relationship between virtual learners and the real world. Copyright © 2011 Ulrike Lucke and Raphael Zender.
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CITATION STYLE
Lucke, U., & Zender, R. (2011). 3D interactions between virtual worlds and real life in an E-learning community. Advances in Human-Computer Interaction, 2011. https://doi.org/10.1155/2011/684202
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