Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dynamics of NPCs social relations depending on their emotional interactions. First, we discuss the need for a dynamic model of social relations. Then, we present our model of social relations for NPCs and we give a qualitative model of the influence of emotions on social relations. We describe the implementation of this model and we briefly illustrate its features on a simple scene. Copyright © 2008, Association for the Advancement of Artificial Intelligence.
CITATION STYLE
Ochs, M., Sabouret, N., & Corruble, V. (2008). Modeling the dynamics of non-player characters’ social relations in video games. In Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008 (pp. 90–95). https://doi.org/10.1609/aiide.v4i1.18678
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