Abstract
This study explores the determinants that influence the acceptance of mobile learning, with a case study of a 3D simulation Android app, as an innovative tool for learning physics for high school students. The research model is developed based on prior studies in mobile learning acceptance, where Perceived Usefulness and Perceived Ease of Use are the two most popular determinants, with the addition of Perceived Enjoyment. Data are collected through questionnaires distributed to 50 high school students using Google Form. This study uses the structural equation modeling (SEM) technique to conduct the final analysis. The findings confirm that Perceived Enjoyment becomes the most influencing factor considered by high school students to use mobile learning, 3D simulation Android app, followed by Perceived Usefulness. However, the Perceived Ease of Use is an insignificant predictor that influences the acceptance of the 3D simulation Android app.
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CITATION STYLE
Lisana, L., & Suciadi, M. F. (2021). The Acceptance of Mobile Learning: A Case Study of 3D Simulation Android App for Learning Physics. International Journal of Interactive Mobile Technologies, 15(17), 205–214. https://doi.org/10.3991/IJIM.V15I17.23731
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