This study aimed to examine the effect of the game-based learning model on student engagement in history learning. A quasi-experimental design with a post-test-only model and a non-equivalent control-group design was used to verify the effect of the two variables. the sample consisted of 66 students in classes XI IPS 4 and XI IPS 1 at SMA Negeri 1 Gambiran, obtained through a homogeneity test. the data were collected using documentation and questionnaires. the data analysis technique used one-way ANOVA and LSD (Least Significant Difference) follow-up test with the help of SPSS 22.0 software for Windows. Data analysis results showed that there was an effect of applying the game-based learning model on student engagement in history classrooms. the results of the one-way ANOVA test showed that the probability value (sig.) in the experimental group was 0.040 > 0.05, with the LSD follow-up test LSD of 2.45455. therefore, it is concluded that there was an effect of student engagement on the experimental group taught using the game-based learning model. this research recommends that the game-based learning model can be a refer-ence for improving student engagement, active learning, and student-centered learning so that the learning process becomes fun, interactive, communicative, collaborative, and able to maximize the role of technology in education.
CITATION STYLE
Rahmawati, V., Umamah, N., Sumardi, & Marjono. (2023). The Effect of the Game-Based Learning Model on Student Engagement in History Learning. Paramita, 33(1), 163–173. https://doi.org/10.15294/paramita.v33i1.37748
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