Abstract
It is a narrative collection of information related to the specific topic of video games and augmented reality, providing an evaluation of each element and its importance in relation to the students’ mental skills. The notes are intended to give the reader an insight into the relevance and accuracy of the data, as well as the caliber of the sources used.
Cite
CITATION STYLE
Vasiliki Michalopoulou, Maria Sarantiti, Christina Chatzimbey, & Athanasios Drigas. (2023). The effects of augmented reality and video games on mental skills of students with learning disabilities. World Journal of Advanced Engineering Technology and Sciences, 9(2), 324–337. https://doi.org/10.30574/wjaets.2023.9.2.0240
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