Augmented Reality Enhanced Ubiquitous-Learning in Museum

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Abstract

Museums are ideal informal learning environments. This study develops an augmented reality (AR) system (APP and management platform) for visitors to actively explore learning resources in museum. There are three main parts of the system, public mode (for adults), child mode (for elementary or high school students), and backend management platform (for museum manager). To arouse visitors’ motivation, this study adopts problem-based learning (PBL) as main theory base of the system. Along with iBeacon indoor positioning technology, the AR (augmented reality) is adopted to display questions (inspire visitors thinking and interaction) nearby the exhibition items. In this sense, the learning may actually happen in museums.

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APA

Lin, Y. H., Chang, S. H., Huang, T. C., Lin, Y. T., & Chen, Y. J. (2019). Augmented Reality Enhanced Ubiquitous-Learning in Museum. International Journal of Information and Education Technology, 9(8), 543–547. https://doi.org/10.18178/ijiet.2019.9.8.1263

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