Abstract
The lack of self-regulation is believed to be at the centre of learning difficulties experienced by novice programming students. The Flipped Classroom Model (FCM) is a constructivist pedagogical strategy that could be used to engage students in a programming classroom. While the traditional approach to learning remains a passive environment, the FCM enhances active learning, problem solving while facilitating an unlimited access to the learning content. However, the success of the FCM depends extensively on a student's capability to self-regulate their learning process. As the FCM is a combination of face-to-face and online environments, Self-Regulated Learning (SRL) becomes more germane within the online dimension of the model. This study aims to identify the strategies for SRL that can improve the achievement of learners within a Flipped Programming classroom - specifically to reflect on the design features that should be considered for the adoption of technological tools to support SRL in a Flipped Programming classroom. This involved identifying relevant technological features to facilitate SRL strategies and the self-regulation phases leveraging a systematic review approach. The findings of this study could potentially maximise the student's self-regulation capacity to learn programming within an FCM.
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CITATION STYLE
Dayimani, S., & Padayachee, K. (2023). Technology-Based Strategies Predicated on Self-Regulated Learning in a Flipped Computer Programming Classroom. In Proceedings of the European Conference on e-Learning, ECEL (Vol. 2023-October, pp. 400–408). Academic Conferences and Publishing International Limited. https://doi.org/10.34190/ecel.22.1.1697
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