Abstract
Computational intelligence is a powerful tool for game development. In this paper, an algorithm of playing the game Tic-Tac-Toe with computational intelligence is developed. This algorithm is learned by a Neural Network with Double Transfer functions (NNDTF), which is trained by genetic algorithm (GA). In the NNDTF, the neuron has two transfer functions and exhibits a node-to-node relationship in the hidden layer that enhances the learning ability of the network. A Tic-Tac-Toe game is used to show that the NNDTF provide a better performance than the traditional neural network does.
Cite
CITATION STYLE
Ling, S. H., & Lam, H. K. (2011). Playing Tic-Tac-Toe Using Genetic Neural Network with Double Transfer Functions. Journal of Intelligent Learning Systems and Applications, 03(01), 37–44. https://doi.org/10.4236/jilsa.2011.31005
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