Abstract
We define a ray, show how to use ray intervals, and demonstrate how to specify a ray using DirectX Raytracing (DXR).
Cite
CITATION STYLE
APA
Shirley, P., Wald, I., Akenine-Möller, T., & Haines, E. (2019). What is a ray? In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (pp. 15–19). Apress Media LLC. https://doi.org/10.1007/978-1-4842-4427-2_2
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