Exergame in physical education: Mapping the research

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Abstract

This article aims to analyze the effects of the use of exergame in schools.To approach the object of study, the analysis of scientific production from a scientometric perspective is combined with content analysis. Scopus and WOS, have been used to identify the documents to be analyzed.A total of 92 articles have been analyzed in the bibliometric study, and the content of 43 of them, available in open acces, was also analyzed.The results are compliant with scientometric laws. It is noteworthy that most studies were carried out with an educational objective, during school hours, and at the Primary Education stage.The use of exergames related to dance or sports predominated, with up to 5 intervention sessions between 15 and 45 minutes. Most studies reported psychological and physical benefits.The use of video games had positive effects on the participants that go beyond the development of basic motor skills.

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Marin-Suelves, D., Guzmán, J. F., & Ramon-Llin, J. (2022). Exergame in physical education: Mapping the research. Retos, 44, 64–76. https://doi.org/10.47197/RETOS.V44I0.90127

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