Abstract
This paper presents the report of an experience carried out in the hinterland of Pernambuco, through the HackTown Academy Project, which promotes teaching activities that enhance computational thinking in children aged 7 to 10 years old, through programming courses in games and robotics. The courses offered make use of methodologies such as gamification, unplugged computing, game learning, storytelling, reading club, educational robotics, and programming, and they adopt the ludicity in the proposed activities and understand that methodological diversity promotes meaningful learning.
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Martins, D. J. S., & Oliveira, F. C. S. (2023). Computational thinking for children through the hacktown academy extension project. Cadernos CEDES, 43(120), 33–44. https://doi.org/10.1590/CC271373
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