Abstract
We present a demonstration of Tanagra, an intelligent level design assistant for 2D platformers. Tanagra integrates reactive planning and constraint programming to automatically generate levels and respond to designer changes in realtime. A reactive planning language, ABL, allows us to easily express hierarchical patterns of level geometry, from simple patterns such as a jump over a gap, to more complex patterns such as staircases and pits. A model of player movement and constraints within and between geometry components ensure that the levels created by our system are always playable. Copyright © 2010, Association for the Advancement of Artificial.
Cite
CITATION STYLE
Smith, G., Whitehead, J., & Mateas, M. (2010). Tanagra: An intelligent level design assistant for 2D platformers. In Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010 (pp. 223–224). AAAI Press. https://doi.org/10.1609/aiide.v6i1.12379
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.