Abstract
R-tree is an important spatial data structure used in EDA as well as other fields. Although there has been a huge literature of parallel R-tree query, as far as we know, our work is the first successful one to parallelize R-tree query on the GPU. We also propose the first R-tree construction method on the GPU. Unlike the other parallel construction methods, our method does not depend on a partition algorithm and guarantees the same quality as the sequential construction. Experiments show that more than 30x speedup on R-tree query and more than 20x speedup on R-tree construction are achieved. © 2012 IEEE.
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CITATION STYLE
Luo, L., Wong, M. D. F., & Leong, L. (2012). Parallel implementation of R-trees on the GPU. In Proceedings of the Asia and South Pacific Design Automation Conference, ASP-DAC (pp. 353–358). https://doi.org/10.1109/ASPDAC.2012.6164973
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