We present a novel children's educational game, which was created through a human-work interaction design - an emerging research field which advocates a better understanding of the relationship between work-domain based empirical studies and iterative design of prototypes and new technologies. We describe how "SimCompany", a game for teaching children about business management concepts, was created. SimCompany proved effective as a teaching tool about business management concepts, and initial evaluation showed a positive increase in students' rate of learning, compared to traditional teaching methods. © 2009 Springer.
CITATION STYLE
Campos, P., & Campos, A. (2009). SimCompany: An educational game created through a human-work interaction design approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5726 LNCS, pp. 360–363). https://doi.org/10.1007/978-3-642-03655-2_40
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