Procedural level design for platform games

85Citations
Citations of this article
151Readers
Mendeley users who have this article in their library.

Abstract

Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper proposes a new four-layer hierarchy to represent platform game levels, with a focus on representing repetition, rhythm, and connectivity. It also proposes a way to use this model to procedurally generate new levels. © 2006, American Association for Artificial Intelligence.

Cite

CITATION STYLE

APA

Compton, K., & Mateas, M. (2006). Procedural level design for platform games. In Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006 (pp. 109–111). AAAI Press. https://doi.org/10.1609/aiide.v2i1.18755

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free