Symbolic interaction in digital games: Theoretical reflections on dimensions of meaning construction in digital gameplay

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Abstract

The aim of this approach is to develop analytical categories for an empirical research into computer game culture that focuses on the qualification of meaning making in relation to elements of game design. The interest lies on a better understanding of the perception of visual and narrative presentations and its relevance for meaning construction and gaming. It is assumed that a differentiated qualification of gaming experiences has to relate to the procedural aspects of meaning construction in digital gameplay in order to analyze the possible interdependencies between action-oriented gameplay and audiovisual perception of symbolic presentations. Based on media theories of symbolic interactionism and constructivism as well as theories on the culture of play, relevant categories of meaning making in digital gameplay are discussed. In an empirical study conducted at the University of Applied Sciences of Technology and Economy, Berlin, in 2009 on older gamers, the theoretical categories have been operationalized with regard to a qualitative inquiry.

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Friess, R. (2012). Symbolic interaction in digital games: Theoretical reflections on dimensions of meaning construction in digital gameplay. In Computer Games and New Media Cultures: A Handbook of Digital Games Studies (pp. 249–263). Springer Netherlands. https://doi.org/10.1007/978-94-007-2777-9_16

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