Abstract
The purpose of this project was to model and simulate the knee joint. A computer model of the knee joint was first created, which was controlled by Microsoft's Kinect for Windows. Kinect created a depth map of the knee and lower leg motion independent of lighting conditions through an infrared sensor. A combination of open source software such as Blender, Python, Kinect SDK and NI-Mate were implemented for the creation and control of the simulated knee based on movements of a live physical model. A physical size model of the knee and lower leg was also created, the movement of which was controlled remotely by the computer model and Kinect. The real time communication of the model and the robotic knee was achieved through programming in Python and Arduino language. The result of this study showed that Kinect in the modelling of human kinematics and can play a significant role in the development of prosthetics and other assistive technologies.
Cite
CITATION STYLE
Risto, S., & Kallergi, M. (2015). Modelling and Simulation of the Knee Joint with a Depth Sensor Camera for Prosthetics and Movement Rehabilitation. In Journal of Physics: Conference Series (Vol. 637). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/637/1/012043
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