Abstract
Crowdsourcing games involving image labeling tasks are commonly digital, played online, and have rules set by designers. In this work we explore the potential of tabletop image labeling games, incorporating physical elements, in-person community-based gameplay, and support for customizable rules. We developed an augmented reality game toolkit called Tile-o-Scope AR and conducted two studies. The first study demonstrates how the toolkit can facilitate in-person discussions through collaborative image labeling, and the toolkit's potential adaptability to other games and applications. The second study, using three different activities designed for the toolkit, demonstrates the toolkit's flexibility for creating customized experiences for audiences of different backgrounds.
Author supplied keywords
Cite
CITATION STYLE
Spatharioti, S. E., Fatehi, B., Smith, M., Rosenbloom, A., Miller, J. A., Seif El-Nasr, M., … Cooper, S. (2020). Tile-o-Scope AR: An Augmented Reality Tabletop Image Labeling Game Toolkit. In ACM International Conference Proceeding Series. Association for Computing Machinery. https://doi.org/10.1145/3402942.3403002
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.