Abstract
While there are various kinds of Gresik’s traditional food, the data indicate that children are still lacking knowledge about them. Therefore, the objective of this study is to educate children about Gresik’s traditional food. The research method consists of three parts: predesign; design; and post-design. The result of this research is a mobile application that supports a pictorial book with augmented reality technology for children from 7 to 11 years old. Within that age range, children are able to classify and identify objects according to their characteristics. Augmented reality technology makes multimedia that contains the cooking process of Gresik’s traditional food become more interactive and attractive. Keywords: Gresik’s Traditional Food, Augmented Reality, Picture Story Book
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CITATION STYLE
Widha Andari, T., Noviasri, R., & Resmi Apriyanti, I. (2020). Introducing the Cooking Process of Gresik’s Traditional Food Through Pictorial Book Integrated with Augmented Reality. KnE Social Sciences. https://doi.org/10.18502/kss.v4i12.7621
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