Abstract
A technique for rendering images Of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye. The algorithms used are designed to avoid artifacts caused by aliasing and quantization and can be efficiently implemented on an image computer. Images from a variety of applications are shown.
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CITATION STYLE
Drebin, R. A., Carpenter, L., & Hanrahan, P. (1988). Volume rendering. In Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1988 (pp. 65–74). Association for Computing Machinery, Inc. https://doi.org/10.1145/54852.378484
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