3D intractive modeling system of noodles

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Abstract

Natural object modeling is in high demand in the application of computer graphics, especially in movies and games. Research on photoreal expression of food is, however, still rare. We focus on noodles because they are widespread while modeling realistic noodles is difficult. We propose an algorithm for automatic placement of noodes and provide a user interface for rendering an arbitrary form of noodles. A user can capture, move, and twist noodles by using a mouse as chopsticks and/or a fork.

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APA

Tanaka, Y., Nakamaru, K., & Ohno, Y. (2005). 3D intractive modeling system of noodles. Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, 59(10), 1494–1500. https://doi.org/10.3169/itej.59.1494

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