Leveraging Bamboozles and Quizziz to Engage EFL Students in Online Classes

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Abstract

In creating a comfortable English learning atmosphere, the impressions of students and lecturers are crucial. Leading the students to be happy in learning is one of the big challenges for the lecturer. The aim of this study is to find out how students and lecturers feel about online learning by using gamification. It investigated how the students engage in the classroom. The method of this study is quantitative research and used pre-experimental design to investigate the impact of inserting the gamification (bamboozle and quizziz) in teaching academic writing for English Education study program students. 42 students from the fourth semester of the English Education study program academic year 2020/2021 at Universitas Negeri Makassar participated in this study. Pretest posttest, and questionnaires were employed in the data collection process. The study's findings suggested an impact of gamification (bamboozles and quizziz), which is highly effective in boosting students' engagement, motivation and English proficiency. The students were enthusiastic and engaged in learning Academic writing by using gamification. The findings of this study are expected to aid teachers and lecturers in gaining insights and prior knowledge when designing ELT models for online class. It is also intended to provide feedback on how to enhance the online learning process.

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APA

Saud, S., Aeni, N., & Azizah, L. (2022). Leveraging Bamboozles and Quizziz to Engage EFL Students in Online Classes. International Journal of Language Education, 6(2), 169–182. https://doi.org/10.26858/ijole.v6i2.24301

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